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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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G.SEX
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Text File
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1999-11-12
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20KB
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408 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text07
# Num faces : 124
# Num points : 64
# Num materials : 1
#
# ============================================================
Triangle mesh: Text07
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 177.3173, -0.0000, 65.1515)
Vertex: ( 168.9868, -0.0000, 62.0156)
Vertex: ( 159.2095, -0.0000, 60.8671)
Vertex: ( 142.8126, -0.0000, 66.2218)
Vertex: ( 136.0173, 0.0000, 81.5421)
Vertex: ( 142.9798, 0.0000, 97.3000)
Vertex: ( 158.5235, 0.0000, 102.5671)
Vertex: ( 168.2892, 0.0000, 101.1460)
Vertex: ( 177.7032, 0.0000, 96.1625)
Vertex: ( 178.0970, 0.0000, 94.0859)
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Vertex: ( 186.4173, 0.0000, 107.7671)
Vertex: ( 185.2173, 0.0000, 108.4312)
Vertex: ( 183.0704, 0.0000, 107.4156)
Vertex: ( 168.4970, 0.0000, 111.8156)
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Vertex: ( 134.2376, -0.0000, 57.5672)
Vertex: ( 157.8907, -0.0000, 50.6672)
Vertex: ( 190.9173, -0.0000, 61.5672)
Vertex: ( 188.7204, -0.0000, 62.7086)
Vertex: ( 188.7423, 0.0000, 79.1257)
Vertex: ( 190.9173, 0.0000, 80.2672)
Vertex: ( 190.9173, 0.0000, 81.6671)
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Vertex: ( 177.3173, -5.0000, 65.1515)
Vertex: ( 168.9868, -5.0000, 62.0156)
Vertex: ( 159.2095, -5.0000, 60.8671)
Vertex: ( 142.8126, -5.0000, 66.2218)
Vertex: ( 136.0173, -5.0000, 81.5421)
Vertex: ( 142.9798, -5.0000, 97.3000)
Vertex: ( 158.5235, -5.0000, 102.5671)
Vertex: ( 168.2892, -5.0000, 101.1460)
Vertex: ( 177.7032, -5.0000, 96.1625)
Vertex: ( 178.0970, -5.0000, 94.0859)
Vertex: ( 179.3673, -5.0000, 93.4296)
Vertex: ( 186.4173, -5.0000, 107.7671)
Vertex: ( 185.2173, -5.0000, 108.4312)
Vertex: ( 183.0704, -5.0000, 107.4156)
Vertex: ( 168.4970, -5.0000, 111.8156)
Vertex: ( 158.8329, -5.0000, 112.7671)
Vertex: ( 132.9735, -5.0000, 104.6812)
Vertex: ( 122.7173, -5.0000, 81.7390)
Vertex: ( 134.2376, -5.0000, 57.5672)
Vertex: ( 157.8907, -5.0000, 50.6672)
Vertex: ( 190.9173, -5.0000, 61.5672)
Vertex: ( 188.7204, -5.0000, 62.7086)
Vertex: ( 188.7423, -5.0000, 79.1257)
Vertex: ( 190.9173, -5.0000, 80.2672)
Vertex: ( 190.9173, -5.0000, 81.6671)
Vertex: ( 160.5329, -5.0000, 82.2578)
Vertex: ( 159.4173, -5.0000, 84.4671)
Vertex: ( 158.0173, -5.0000, 84.4671)
Vertex: ( 158.0173, -5.0000, 70.5672)
Vertex: ( 159.4173, -5.0000, 70.5672)
Vertex: ( 160.5329, -5.0000, 72.7547)
Vertex: ( 177.3173, -5.0000, 73.3671)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
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# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 32, 33) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 34, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 35, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 36, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 37, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 38, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 37, 38) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 39, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 38, 39) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 40, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 39, 40) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 41, 9) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 42, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 41, 42) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 43, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 44, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 43, 44) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 45, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 44, 45) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 46, 14) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 45, 46) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 47, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 46, 47) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 48, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 47, 48) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 49, 17) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 48, 49) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 50, 18) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 49, 50) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 51, 19) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 50, 51) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 52, 20) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 51, 52) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 53, 21) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 52, 53) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 54, 22) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 53, 54) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 55, 23) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 54, 55) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 56, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 55, 56) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 57, 25) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 56, 57) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 58, 26) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 57, 58) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 59, 27) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 58, 59) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 60, 28) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 59, 60) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 61, 29) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 60, 61) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 62, 30) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 61, 62) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 63, 31) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 62, 63) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 32, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 63, 32) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 11) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 11) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 11, 12) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 12, 13) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 13) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 13, 14) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 14) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 14, 15) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 16) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 16, 17) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 5, 17) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 17, 18) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 4, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 18, 19) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 19) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 19, 20) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 20) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 20) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 20, 21) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 21, 22) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 31, 0, 22) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 29, 30) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 27, 30) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 25, 26, 30) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 24, 25, 30) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 24, 30, 31) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 23, 24, 31) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 22, 23, 31) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 41, 43, 42) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 40, 43, 41) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 40, 44, 43) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 40, 45, 44) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 39, 45, 40) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 39, 46, 45) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 38, 46, 39) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 38, 47, 46) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 38, 48, 47) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 37, 48, 38) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 37, 49, 48) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 36, 49, 37) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 36, 50, 49) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 35, 50, 36) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 35, 51, 50) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 34, 51, 35) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 34, 52, 51) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 52, 34) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 52, 33) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 53, 52) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 32, 54, 53) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 63, 54, 32) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 59, 61, 60) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 59, 62, 61) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 58, 62, 59) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 57, 62, 58) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 56, 62, 57) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 56, 63, 62) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 55, 63, 56) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 54, 63, 55) uv ( 0, 3, 2) edge (0, 0, 1)